Description: The character releases a burst of pure magical energy in a radius around them.
Effect: This ability deals moderate damage to all enemies within a short range and briefly interrupts their actions, making it an excellent 'panic button' when surrounded. It also has a chance to shatter enemy armor, inflicting a temporary defense debuff on the affected foes.
Description: The adventurer instantaneously teleports a short distance, passing through obstacles and enemies.
Effect: This is primarily a defensive and positional tool, allowing the player to quickly escape a dangerous situation or reposition behind a slow-moving enemy. Using it leaves behind a faint shimmering residue that momentarily slows enemies who touch it, granting a slight tactical advantage upon arrival.
Description: The character slams a hand to the ground, summoning a temporary, swirling barrier of rock and earth.
Effect: For a very brief period (e.g., 1-2 seconds), the shield absorbs all incoming damage from the front direction and makes the character immune to knockback. When the shield expires, the stored kinetic energy is released as a small cone-shaped wave that can stun or knock back nearby enemies, creating space for the player.
Description: A swift, phantom-like strike that leaves a lingering effect on the target.
Effect: The initial hit deals high damage to a single enemy. More importantly, it applies a 'Cursed Mark' debuff; for the next few seconds, all subsequent damage the enemy takes from any source is increased by a small percentage, making it crucial for boss fights or focusing down priority targets.
Description: A focused enchantment that temporarily imbues the character’s next attack with a strange, alchemical power.
Effect: The next time the player damages an enemy, that enemy has a guaranteed chance to drop extra gold or a small shard of a rare crafting material upon defeat, even if they don't normally drop anything. This ability is useful for resource management and maximizing runs by boosting the in-game economy.
Description: A small, unstable vortex of dark energy is thrown onto the ground.
Effect: This ability creates a small AoE (Area of Effect) on the floor that pulls nearby lesser enemies towards its center for a short duration, effectively grouping them up for a follow-up attack. While active, the vortex deals continuous minor damage to anything caught inside, but its true value is the powerful crowd control it provides.
Description: A brief column of greenish-black smoke and faint bone fragments erupts from the ground, quickly forming the Skeletal Servant. The servant's sprite has a shimmering, faint green outline.
Effect: Rips a fragment of spirit from the nearest corpse (or sacrifices 5% of your current HP if no corpse is nearby) to summon a Skeletal Servant. The servant has low health, lasts for 6 seconds, and primarily functions as an aggro magnet to distract enemies and absorb a few hits.
Description: Imbues your equipped weapon (sword, axe, bow) with forgotten power. For the next 4 seconds, your attacks apply a stacking debuff called Decay. Stacks of Decay deal small damage over time, and if an enemy reaches 5 stacks, they are briefly Stunned as their body momentarily collapses.
Effect: The equipped weapon emits a quick, hot pulse of deep violet light, and its sprite momentarily has a flickering purple aura. Each successful hit leaves a residual faint purple energy trail on the target.
Description: Causes your body to momentarily dissipate into a cloud of shadow and grave dirt. You dash rapidly forward up to 5 tiles, becoming Completely Invulnerable to all damage for the duration of the dash. However, after exiting the shroud, you suffer a 2-second movement speed penalty.
Effect: The character's sprite dissolves instantly into a flurry of fast-moving dark grey pixels and swirling grave dirt. A ghostly, distorted echo of the character flashes across the dash path.
Description: A directed burst of dark energy that deals low-to-moderate damage to the first enemy struck. 50% of the damage dealt is immediately returned to the player as health, but the ability's mana cost is slightly higher than average, requiring calculated use.
Effect: A thick, directed stream of swirling crimson and black smoke shoots from the player's hand toward the enemy. Upon a hit, a separate crimson stream instantly flows back to the player's chest sprite.
Description: Smashes a vial of putrescent ichor, creating a 3-tile wide pool of contagion at your target location. Enemies standing in the pool take moderate damage per second and are afflicted with Sickness, which reduces their damage output by 15% for 3 seconds after they leave the area.
Effect: A glass vial shattering sound is heard as a pool of sickly yellow-green liquid spreads across the ground, bubbling slowly. Small, dark fly sprites buzz visually above the contaminated area.
Description: The character warps the local flow of time, creating a large, expanding sphere of chronal energy around a targeted area.
Effect: This ability applies a heavy Slow effect to all enemies caught within its growing radius, reducing their movement and attack speed to near-zero. After a brief delay, the field detonates, dealing high damage and potentially applying a Stun, allowing the player to reposition or execute a follow-up attack on immobilized foes.