Description: Slow, decaying humanoid that lumbers directly toward the player.
Mechanic: Low health, very low movement speed. Its only threat is getting overwhelmed by numbers or its Grasp attack, which briefly slows the player if it hits.
Description: A common but dangerous early-game enemy.
Mechanic:
Description: A bare-bones skeleton, surprisingly agile, wielding a crude bow.
Mechanic: Stays at a medium distance and fires slow, easy-to-dodge projectiles. If the player gets too close, it will clumsily try to hit them with the bow (a very weak melee attack) before rolling away to reset its range.
Description: A skeletal wolf-like creature wreathed in shadow. It is fast and agile but fragile, relying on sudden strikes rather than endurance.
Mechanic: Leaps at the player with a Shadow Slash, applying a Cursed Mark that increases all subsequent damage the target takes.
Description: A mass of glowing-eyed rats, animated by necrotic energy, moving as a single, shifting blob.
Mechanic: Fast, low damage, and high aggression. When killed, the "swarm" splits into two smaller, weaker swarms that each have their own pathing for a few seconds before expiring. Forces area control.
Description: A bloated, slug-like parasite that crawls slowly across the ground. It is weak in melee combat but dangerous if left unchecked.
Mechanic: It uses Vitality Siphon and fires a stream of crimson-black energy at the player, dealing damage and restoring its own health.
Description: A small, floating effigy of cracked stone and glowing runes. It is immobile and fragile, acting more like a trap than a fighter.
Mechanic: When struck, it uses Arcane Nova and releases a burst of magical energy, damaging and briefly interrupting nearby players while reducing their defense.
Description: A small, floating ball of sickly green or purple light with no physical body.
Mechanic: Cannot be damaged by standard attacks, only magic or ranged attacks. It randomly teleports short distances and fires a single, slow-moving Curse Bolt that temporarily reduces the player's attack damage.
Description: A translucent figure bound by heavy, glowing chains.
Mechanic: Floats slowly. It has a high chance to pass through obstacles . Its main attack is a short-range pull with its chains that drags the player toward it, often into other nearby enemies.
Description: An area-denial specialist focused on debilitating the player with disease.
Mechanic:
Description: A massive, towering golem crudely formed from the merged bones of multiple large creatures.
Mechanic: Slow movement, but devastating AoE attacks (a ground-slam that briefly stuns). When defeated, it doesn't just die; its massive form collapses, releasing 3-4 Skeleton Warriors that it was formed from, forcing the player to clear a second, quick wave of enemies.
Description: A towering construct of black stone and bone fragments, moving with deliberate slowness but immense resilience.
Mechanic:
Description: A mummified warrior wrapped in golden chains and stitched with coins. It is slow but strikes with heavy, deliberate blows.
Mechanic: Uses Midas Touch to curse the player, the next few seconds when the player is hit he drops gold or rare enchants.
Description: A corrupted priest or disgraced necromancer still clinging to a sliver of life.
Mechanic: It stays out of melee range and focuses on summoning a constant stream of 1-2 low-tier undead (Skeleton Warrior or Skeleton Archers). The player must prioritize killing The Reanimator quickly, as the battlefield will otherwise become completely overrun. He also have a slow-to-cast Soul Drain beam.
Description: A grotesque figure in a tattered alchemist's robe, carrying a leaking pack of foul vials. It is frail in close combat but highly mobile and dangerous at range.
Mechanic:
Description: A massive, swirling entity of pure shadow and malicious intent. It is semi-transparent and moves erratically.
Mechanic: It dashes frequently, dealing high damage on impact. Its main move is Void Surge, where it teleports to the center of the arena, rapidly spawns smaller shadows, and then unleashes a radial attack. The key to beating it is using Void Trap to group and stall the smaller shadows, allowing the player to focus the main Wisp during its vulnerable moments.
Description: A frail-looking mage in tattered robes who floats behind a series of volatile, glowing vials that act as his shield.
Mechanic: He mainly attacks by throwing random, exploding vials. Periodically, he will cast a Time-Lock Field (large AoE). The player must use Blink Step to escape or Earthen Shield to block the impending damage when the field detonates. Defeating him requires high-burst damage and careful positioning.