Shambling Corpse

Description: Slow, decaying humanoid that lumbers directly toward the player.

Mechanic: Low health, very low movement speed. Its only threat is getting overwhelmed by numbers or its Grasp attack, which briefly slows the player if it hits.

Skeleton Warrior

Description: A common but dangerous early-game enemy.

Mechanic:

Skeleton Archer

Description: A bare-bones skeleton, surprisingly agile, wielding a crude bow.

Mechanic: Stays at a medium distance and fires slow, easy-to-dodge projectiles. If the player gets too close, it will clumsily try to hit them with the bow (a very weak melee attack) before rolling away to reset its range.

Gravehowler

Description: A skeletal wolf-like creature wreathed in shadow. It is fast and agile but fragile, relying on sudden strikes rather than endurance.

Mechanic: Leaps at the player with a Shadow Slash, applying a Cursed Mark that increases all subsequent damage the target takes.

Infested Rat Swarm

Description: A mass of glowing-eyed rats, animated by necrotic energy, moving as a single, shifting blob.

Mechanic: Fast, low damage, and high aggression. When killed, the "swarm" splits into two smaller, weaker swarms that each have their own pathing for a few seconds before expiring. Forces area control.

Carrion Leech

Description: A bloated, slug-like parasite that crawls slowly across the ground. It is weak in melee combat but dangerous if left unchecked.

Mechanic: It uses Vitality Siphon and fires a stream of crimson-black energy at the player, dealing damage and restoring its own health.

Ashen Idol

Description: A small, floating effigy of cracked stone and glowing runes. It is immobile and fragile, acting more like a trap than a fighter.

Mechanic: When struck, it uses Arcane Nova and releases a burst of magical energy, damaging and briefly interrupting nearby players while reducing their defense.

Will-o-Wisp

Description: A small, floating ball of sickly green or purple light with no physical body.

Mechanic: Cannot be damaged by standard attacks, only magic or ranged attacks. It randomly teleports short distances and fires a single, slow-moving Curse Bolt that temporarily reduces the player's attack damage.

Chained Specter

Description: A translucent figure bound by heavy, glowing chains.

Mechanic: Floats slowly. It has a high chance to pass through obstacles . Its main attack is a short-range pull with its chains that drags the player toward it, often into other nearby enemies.

Elites

The Pestilent Lord

Description: An area-denial specialist focused on debilitating the player with disease.

Mechanic:

Bone Colossus

Description: A massive, towering golem crudely formed from the merged bones of multiple large creatures.

Obsidian Warden

Description: A towering construct of black stone and bone fragments, moving with deliberate slowness but immense resilience.

Mechanic:

Goldbound Revenant

Description: A mummified warrior wrapped in golden chains and stitched with coins. It is slow but strikes with heavy, deliberate blows.

Mechanic: Uses Midas Touch to curse the player, the next few seconds when the player is hit he drops gold or rare enchants.

Bosses

The Reanimator

Description: A corrupted priest or disgraced necromancer still clinging to a sliver of life.

Mechanic: It stays out of melee range and focuses on summoning a constant stream of 1-2 low-tier undead (Skeleton Warrior or Skeleton Archers). The player must prioritize killing The Reanimator quickly, as the battlefield will otherwise become completely overrun. He also have a slow-to-cast Soul Drain beam.

The Plague Alchemist

Description: A grotesque figure in a tattered alchemist's robe, carrying a leaking pack of foul vials. It is frail in close combat but highly mobile and dangerous at range.

Mechanic:

The Shadow Wisp

Description: A massive, swirling entity of pure shadow and malicious intent. It is semi-transparent and moves erratically.

Mechanic: It dashes frequently, dealing high damage on impact. Its main move is Void Surge, where it teleports to the center of the arena, rapidly spawns smaller shadows, and then unleashes a radial attack. The key to beating it is using Void Trap to group and stall the smaller shadows, allowing the player to focus the main Wisp during its vulnerable moments.

The Chronos Alchemist

Description: A frail-looking mage in tattered robes who floats behind a series of volatile, glowing vials that act as his shield.

Mechanic: He mainly attacks by throwing random, exploding vials. Periodically, he will cast a Time-Lock Field (large AoE). The player must use Blink Step to escape or Earthen Shield to block the impending damage when the field detonates. Defeating him requires high-burst damage and careful positioning.

Mainboss

Aethelgard

AKA. "Necromancer"

Description

Aethelgard is not a risen corpse or a man. It achieved ██████, ██ █ ██ ████ █████ ████. Visually, it manifests as a towering, asymmetrical spire of calcified, dark-grey bone, laced with pulsating veins of sickly necrotic light. It doesn't move so much as shift, grinding and cracking the floor with every ponderous step.

Instead of a head, its central mass is dominated by the titular ████-██████: a gaping, silent void where thousands of ghostly, flickering blue and green faces are permanently sealed, swirling like a slow-moving, sinister galaxy. This void is where it draws and holds the essence of every soul that falls within the cursed lands.

Legend says Aethelgard was the ritual core of a forgotten necromantic civilization. It wasn't built; it grew from the single, cataclysmic act of anchoring an entire city's ████ ██ ██████ to the material world. It is the permanent sinkhole of spirit energy, the reason death in your game world is never truly final, and the source of all the spreading corruption. To defeat Aethelgard is not just to kill a boss, but to re-release the primordial energy of the dead and lift the curse from the land.

The Obfuscating Truth: The ████-██████ does not just draw in the spirits of the dead; it actively erodes the fabric of knowledge relating to its own existence. Any document, carving, or historical record that bears the name Aethelgard or describes the █████████ ███████+ becomes increasingly corrupted.and ultimately ending's existance

The letters twist, the ink fades and bleeds, and the text itself seems to "shift" before the eyes, becoming almost painfully difficult to read and comprehend—as if the document is actively fighting the reader's understanding. Scholars who dedicate themselves to its history often go mad.

Encounter

The fight against Aethelgard is a brutal test of endurance and target prioritization.

The Anchor's Grip: Periodically, the central void emits a vast, invisible wave. This doesn't deal damage directly, but every low-tier undead (like Shambling Corpses) currently on the field is instantly healed and permanently empowered, gaining a damage and speed buff. This forces the player to keep the battlefield clear.
Calcified Aegis: The towering bone body is highly resistant to physical damage. The only weak point is the glowing necrotic veins that pulse across its surface; the player must wait for these veins to temporarily overload and flash purple before dealing significant damage.
The Soul Leech: Aethelgard occasionally lashes out with a slow, sweeping attack using one of its massive bone appendages. If this hits the player, it drains a huge chunk of health and immediately summons a high-tier enemy (like The Reanimator or Bone Colossus) to the arena.